screenshots
*script window.animateEnabled = false;
*page_break
*comment Copyright 2015 by Mike Walter
*comment The Lost Heir 2:  Forging a Kingdom
*comment screenshots
*comment -----------------------------------Scene 1-------------------------------------
*script changeBackgroundColor("sepia")
*set stage 1
*set name "Kendall"
*set class_bard 2
*set title "bard"
*set good 78
*set agility 62
*set charm 65
*set endurance 35
*set perception 20
*set strength 35
*set willpower 35
*set archery 20
*set devices 35
*set magic 25
*set blades 40
*set stealth 65
*set unarmed 25
*set arcana 55
*set geography 25
*set history 45
*set nature 20
*set religion 30
*set theothea_relationship 70
*set theothea_inparty true
*set theothea_name "Theo"
*set friend1_name "Theo"
*set friend1_hisher "his"
*set friend1_heshe "he"
*set friend1_hisher "his"
*set peterpetra_name "Petra"
*set peterpetra_relationship 90
*set peterpetra_inparty true
*set friend3_name "Petra"
*set jacejess_name "Jace"
*set jacejess_relationship 60
*set jacejess_inparty true
*set friend4_name "Jace"
*set mount_name "Shadow"
*set mount_desc "a young timid riding"
*set mount_type "horse"
*set gold 175
*set hammerspikes false
*set spellbook false
*set sword true
*set dagger false
*set bow false
*set lute true
*set waterskin true
*set flintandsteel true
*set sleepingroll true
*set lockpickset true
*set holysymbol false
*set cloak_of_spiders true
*set rope false
*set lantern false
*set thiefharness true
*set holywater false
*set friend1_name theothea_name
*set demonsummoner true
*set willpower +5
*set arcana +10
*set runebag true
*set demonstone_kgirr true
*set demonstone_zonch_known true
*set demonstone_zonch true
*set demonstone_xiatta_known false
*set demonstone_xiatta true
*set demonstone_brahl_known true
*set demonstone_brahl true
*set demonstone_daanda true
The noise that started the avalanche no longer matters.  The entire mountain ahead of you has disappeared from view as the white wall of deadly snow races toward you and ${friend1_name}.  The eyes of your ${mount_type}, ${mount_name}, are wide open in fright.

${friend1_name} stands beside you.  The muscular warrior grips ${friend1_hisher} oversized warhammer in ${friend1_hisher} hand out of habit.
*fake_choice
	#Search for a cave to hide in.
	#Create a magical dome around you and ${friend1_name} to keep you safe.
	#Ride away from the avalanche as fast as you can.
	#Consider using a Demonstone.
*comment -----------------------------------Scene 2-----------------------------------
*script changeBackgroundColor("black")
*set stage 3
*set name "Raymond"
*set class_squire 3
*set class_knight 1
*set class_bard 0
*set title "knight"
*set good 85
*set agility 55
*set charm 65
*set endurance 75
*set perception 32
*set strength 65
*set willpower 20
*set archery 45
*set devices 0
*set magic 0
*set blades 90
*set stealth 15
*set unarmed 35
*set arcana 25
*set geography 65
*set history 57
*set nature 20
*set religion 35
*set theothea_relationship 65
*set theothea_inparty true
*set theothea_name "Theo"
*set friend1_name "Theo"
*set friend1_hisher "his"
*set friend1_heshe "he"
*set friend1_hisher "his"
*set friend2_name "Gill"
*set gillgale_name "Gill"
*set gillgale_relationship 75
*set gillgale_inparty true
*set friend3_name "Jess"
*set jacejess_name "Jess"
*set jacejess_relationship 30
*set jacejess_inparty true
*set friend4_name "Jess"
*set mount_name "Spirit"
*set mount_desc "a well trained"
*set mount_type "warhorse"
*set gold 510
*set hammerspikes true
*set spellbook false
*set sword true
*set dagger true
*set bow true
*set lute false
*set waterskin true
*set flintandsteel true
*set sleepingroll true
*set lockpickset false
*set holysymbol false
*set cloak_of_spiders true
*set rope false
*set lantern false
*set thiefharness false
*set holywater false
*set friend1_name theothea_name
*set demonsummoner false
*set runebag true
*set demonstone_kgirr true
*set demonstone_zonch_known false
*set demonstone_zonch true
*set demonstone_xiatta_known false
*set demonstone_xiatta true
*set demonstone_brahl_known false
*set demonstone_brahl true
*set demonstone_daanda false
*set branbrinn_name "Brinn"
*set branbrinn_relationship 85
*set branbrinn_manwoman "woman"
*set branbrinn_hisher "her"
*set branbrinn_heshe "she"
*set branbrinn_himher "her"
*set friend4_name branbrinn_name
*set branbrinn_inparty true
*set lover_name branbrinn_name
*set cloak_of_spiders false
*set familyring true
*set gem_seeing true
The moment ${branbrinn_heshe} notices you, ${branbrinn_hisher} eyes go wide in surprise.  You see her flat stomach and firm body through the clear water.  $!{branbrinn_heshe} immediately mumbles an apology and turns around as ${branbrinn_heshe} begins to swim back to the opposite side of the river where ${branbrinn_hisher} own clothes are piled.
*fake_choice
	#Swim forward, turn ${branbrinn_name}'s head toward you and kiss ${branbrinn_himher}.
	#Say, "Wait, you don't need to go."
	#Let ${branbrinn_himher} go without a word.
*comment -----------------------------------Scene 3-----------------------------------	
*script changeBackgroundColor("sepia")
*set stage 1
*set name "Margo"
*set health 60
*set class_wizard 2
*set companion_name "Buzz"
*set companion_type "fire elemental"
*set companion_travels "hovers beside you"
*set class_squire 0
*set class_knight 0
*set title "wizard"
*set good 12
*set agility 25
*set charm 30
*set endurance 30
*set perception 75
*set strength 45
*set willpower 40
*set archery 25
*set devices 20
*set magic 90
*set blades 30
*set stealth 25
*set unarmed 20
*set arcana 95
*set geography 55
*set history 75
*set nature 35
*set religion 60
*set theothea_relationship 60
*set theothea_inparty true
*set theothea_name "Thea"
*set friend1_name "Petra"
*set friend1_hisher "her"
*set friend1_heshe "she"
*set friend1_hisher "her"
*set peterpetra_name "Petra"
*set peterpetra_relationship 20
*set peterpetra_inparty true
*set friend3_name "Jace"
*set jacejess_name "Jace"
*set jacejess_relationship 60
*set jacejess_inparty true
*set friend4_name "Karl"
*set karlkarla_relationship 45
*set friend2_name "None"
*set mount_name "None"
*set mount_desc "a young timid riding"
*set mount_type "horse"
*set gold 75
*set hammerspikes false
*set spellbook true
*set sword false
*set dagger false
*set bow true
*set lute false
*set waterskin true
*set flintandsteel false
*set sleepingroll true
*set lockpickset false
*set holysymbol false
*set cloak_of_spiders false
*set rope true
*set lantern true
*set thiefharness false
*set holywater false
*set familyring false
*set demonsummoner true
*set runebag false
*set demonstone_kgirr true
*set demonstone_zonch_known true
*set demonstone_zonch true
*set demonstone_xiatta_known true
*set demonstone_xiatta true
*set demonstone_brahl_known true
*set demonstone_brahl true
*set gem_seeing false
*set academy_robes true
Creatures ranging in height from one to three feet are shuffling around through the farmer's fields. You think that they must be the farmer's children at first, until you notice their black leathery skin. The field is infested with demons!  There are perhaps a dozen of them walking among the cornstalks.  You notice that they are haphazardly collecting the cobs of corn and walking them individually to a wagon in the centre of the field.  You and ${friend1_name} suddenly hear shouting coming from the inn.
*fake_choice
	#Draw your dagger and rush in.
	#Put an arrow on your string and rush in.
	#Cast a shielding spell over yourself and then enter.
	#Throw open the door and rush in.
	#Motion for ${friend1_name} to lead the way in.
	#Enter the bar calmly.
*comment -----------------------------------Scene 4-----------------------------------
*set name "Abigail"
*set companion_name "Hooter"
*set companion_type "owlbear"
*set health 25
*set tattoo_stars false
*set tattoo_face true
*set tattoo_gotsome true
*set class_wizard 0
*set class_squire 0
*set class_knight 0
*set title "druid"
*set class_priest 0
*set class_druid 3
*set vale_relationship 65
*set cumari_relationship 75
*set tovor_relationship 40
*set good 52
*set agility 45
*set charm 60
*set endurance 70
*set perception 85
*set strength 35
*set willpower 35
*set archery 30
*set devices 0
*set magic 90
*set blades 25
*set stealth 50
*set unarmed 45
*set arcana 70
*set geography 85
*set history 60
*set nature 88
*set religion 25
*set gillgale_relationship 70
*set gillgale_name "Gale"
*set friend1_name "Gale"
*set gillgale_relationship 75
*set karlkarla_name "Karl"
*set friend3_name "Karl"
*set karlkarla_relationship 50
*set peterpetra_inparty true
*set friend4_name "Brinn"
*set branbrinn_name "Brinn"
*set branbrinn_relationship 60
*set friend2_name "None"
*set mount_name "Toothie"
*set mount_type "crocodile"
*set mount_desc "a wild"
*set gold 55
*set hammerspikes false
*set spellbook false
*set holysymbol false
*set god_name "Lucien"
*set sword false
*set dagger true
*set bow false
*set lute false
*set waterskin true
*set flintandsteel true
*set sleepingroll true
*set lockpickset false
*set cloak_of_spiders false
*set cape_of_shadows true
*set rope true
*set lantern false
*set thiefharness false
*set holywater false
*set familyring true
*set demonsummoner false
*set runebag false
*set demonstone_kgirr true
*set demonstone_zonch_known true
*set demonstone_zonch false
*set demonstone_xiatta_known true
*set demonstone_xiatta false
*set demonstone_brahl_known true
*set demonstone_brahl true
*set gem_seeing false
*set magic_shield false
*set academy_robes false
*set stage 5
"This was no coincidence," General Vale says with a frown.  "Duchess Selina knows that time is our enemy and her ally.  She had this bridge destroyed and probably destroyed all of the others as well.  Our only option is to travel north to where the river is wider and shallower.  We will be able to ford there."
*fake_choice
	#Lead the army north to the shallow area and accept the delays this will bring.
	#Use your druidic power to alter the landscape.
	#Consult with the gnome engineers.
	#Study the maps for a closer crossing.
	#Force the army to cross the raging river where you are.
*comment -----------------------------------Scene 5-----------------------------------
*set stage 5
*set name "Peter"
*set companion_name "None"
*set cape_of_shadows false
*set tattoo_stars true
*set tattoo_face false
*set tattoo_gotsome true
*set priestpriestess "priest"
*set vale_relationship 55
*set cumari_relationship 45
*set tovor_relationship 80
*set health 80
*set class_wizard 0
*set class_squire 0
*set class_knight 0
*set title "priest"
*set class_priest 4
*set good 85
*set agility 35
*set charm 72
*set endurance 55
*set perception 58
*set strength 40
*set willpower 30
*set archery 35
*set devices 0
*set magic 85
*set blades 55
*set stealth 25
*set unarmed 25
*set arcana 90
*set geography 45
*set history 85
*set nature 30
*set religion 80
*set gillgale_relationship 60
*set gillgale_name "Gill"
*set friend1_name "Gill"
*set gillgale_relationship 65
*set karlkarla_name "Karla"
*set friend3_name "Karla"
*set karlkarla_relationship 50
*set currentfriend_name "Karla"
*set peterpetra_inparty true
*set friend4_name "Bran"
*set branbrinn_name "Bran"
*set branbrinn_relationship 75
*set friend2_name "None"
*set mount_name "Checkers"
*set mount_type "horse"
*set mount_desc "an old sway-backed"
*set gold 5
*set hammerspikes false
*set spellbook false
*set holysymbol true
*set god_name "Lucien"
*set god_goddess "god"
*set sword true
*set dagger false
*set bow true
*set lute false
*set waterskin false
*set flintandsteel true
*set sleepingroll false
*set lockpickset false
*set cloak_of_spiders false
*set rope false
*set lantern true
*set thiefharness false
*set holywater false
*set familyring true
*set demonsummoner false
*set runebag false
*set demonstone_kgirr true
*set demonstone_zonch_known true
*set demonstone_zonch false
*set demonstone_xiatta_known true
*set demonstone_xiatta false
*set demonstone_brahl_known true
*set demonstone_brahl true
*set gem_seeing false
*set magic_shield true
*set academy_robes false
*set circlet true
"Your Highness!" a soldier yells from nearby.  "We are storming the keep!"

You, Archmage Cumari and ${currentfriend_name} are rushed along with the soldiers until you are standing before the large fortified doors of the keep.  You can see the enemy soldiers in the upper windows exchanging arrows with your soldiers on the ground.  In the distance, the sound of fighting around the outskirts of the city tells you that the battle is still raging.  High up in one of the battlements, you see the unmistakable yellow of Duke Eddan's blond hair as he shouts orders at his soldiers.
*fake_choice
	#Tell ${karlkarla_name} to shoot the duke with the Infinity Arrow.
	#Cast a fireball at the battlement where the duke is standing.
	#Cast a spell to warp the wood of the fortified door.
	#Help your troops batter the door down.
	#Ask Archmage Cumari to blast the door open.
	#Wait for the soldiers to bring the battering ram.
