&"Button Assignment",0
|Button Assignment
　
~"help00_en.gif",0,125
The buttons for this game can be found in the following
sections of the screen.
　
Directional keys = Lower left corner
Action button  =　Top button in the lower right corner
Dash button = Bottom button in the lower right corner
&
|Button Assignment
　
~"help00_en.gif",0,125
Menu Ring Icon = Upper left corner
　
\*The action button is the only button displayed

during event scenes.
&"History",100
|History
　
Long ago... Using the power of Mana,
civilization had grown strong...
 
In time, Mana was used to create the
ultimate weapon: the Mana Fortress...
　
But this angered the gods, and they sent their
beasts to destroy the Fortress...
 
A violent war between the beasts and the fortress
plunged the world into chaos, and Mana seemed
to all but disappear...



&
|History
　
Before all was lost, a hero wielding the Mana Sword

smashed the Fortress...
　
Though civilization had been destroyed, the world
was peaceful again.
 
But time flows like a river...and history repeats...

&"Playing the Game",1000
|Playing the Game
　
*3Starting a Game*0
Tap the title screen to bring up the title menu.
　
~"help01_en.gif",80,130
Use Up and Down to flick through the available options

and tap the screen to make a selection.
&
|Playing the Game
　
*2New Game*0
Select New Game to choose the main protagonist's

name ("Randi" by default) and start the game

from the beginning.
The main protagonist's name can be up to eight
characters in length.
　
*2Load Game*0
Choose Load Game to continue from where you

last saved.
&
|Playing the Game
　
*3Playing the Game*0
Control your characters as they adventure through the

world of Secret of Mana, fighting enemies, collecting

information, and progressing through the story.
&
|Playing the Game
　
*2Leveling Up*0
Characters obtain experience by defeating enemies.
　
Once a certain amount of experience has been acquired,

the character will level up, increasing HP, strength,

speed, and other attributes.
　
Additionally, weapons and elementals each have their

own levels, which can be increased by using

the respective weapon or magic.
&
|Playing the Game
　
*1Weapon Levels*0
Using a weapon will raise a character's proficiency

level with that weapon.
　
Once a weapon's proficiency level reaches 100,

its weapon level will increase and you will be able to

use a stronger attack with that weapon.
　
Energy orbs can be found as you journey on your

adventure, and used to forge weapons at the hands

of a weapon smith. Forging a weapon will raise its

maximum weapon level.
&
|Playing the Game
　
*1Magic Levels*0
Using an elemental's magic will raise the proficiency

level of that elemental.
　
Once an elemental's proficiency level reaches 100,

its magic level will increase and its spells will

become more powerful.
　
As you journey on your adventure, you will find Mana

Seeds, which will raise your maximum magic level.
&
|Playing the Game
　
*2Hit Points (HP) and Game Over*0
Each character has hit points (HP) that represent

how many blows that character can withstand before

succumbing to the reaper.
　
When a character's HP reaches 0, he or she will
become a ghost, unable to participate in combat
until revived.

　
If all of your party members perish, the game will end

and you will return to the title screen.
&
|Playing the Game
　
*2Saving Your Game*0
You can save your game progress at inns throughout
the world. Select a file slot to save your data and
confirm that you'd like to save in the slot selected.
(You do not have to stay at an inn to save your
progress.)

 
Sometimes you can save your progress in locations

other than inns.
　
To load game data that you've saved, select Load
Game from the start menu. The top two files are
regular save data.


&
|Playing the Game
　
*2Autosave*0
With the exception of a few locations, every time the
screen changes, your progress is automatically
saved.

　
To load the last autosave data, select Load Game

from the start menu and select the save data

at the very bottom.
&"Basic Controls",2000
|Basic Controls
　
Directional keys:   Move
Action button:     Attack/Talk
Dash button:       Dash/Cancel
　
Tap the status icons on the bottom of the screen
to switch which character you're controlling.
Tap the center of the screen or drag one of the
status icons to the center of the screen to open
the ring commands.

　
Tap the menu ring icon in the upper left corner of the

screen to open the menu ring of the character

you're controlling.
&
|Basic Controls
　
*3Moving*0
Drag the directional keys in any direction to move

the character you're controlling.
　
*3Dashing*0
To dash, touch the dash button while your power
meter is charged to 100%.

After dashing, your power meter will drain to 0% and
you will not be able to dash again until the power
meter charges back to 100%.

&
|Basic Controls
　
*3Talking and Investigating*0
Tapping the action button while facing a person will

start a conversation, and while facing a treasure chest

will open the chest and give you its contents.
　
*3Attacking*0
When wielding a weapon, tap the action button to
attack.
&
|Basic Controls
　
*2The Power Meter*0
After attacking, a character's power meter will

immediately drain to 0% and then charge back to 100%.
　
The power meter disappears when it has charged

back to 100%.
&
|Basic Controls
　
*2The Attack Gauge*0
The attack gauge can be charged by holding the action

button until the power meter has charged to 100% and

then continuing to hold the button.

 
Let go of the button after at least a single gauge has
been charged to unleash a powerful special attack.


 
The more you charge the attack gauge, the stronger
the special attack will become. Just keep in mind that
you can't move very quickly while charging the gauge.


If while charging the attack gauge you are hit by certain

special attacks, you will lose the attack gauge's charge.

(For example: you are moogled by an Eye Spy.)
&
|Basic Controls
　
*3Ring Commands*0
Tap the center of the screen or drag one of the status
icons to the center of the screen to open the ring
commands.
 
For details, refer to the Ring Commands section.

&
|Basic Controls
　
*2Companions' Ring Commands*0
If you have companions, you can switch to their ring
commands while the ring commands are open by
flicking the face icons Left or Right or by tapping
one of the status icons.


 
If the ring commands are closed, you can open a
companion's ring command by dragging that
companion's status icon to the center of the screen.

&
|Basic Controls
　
*3Changing Characters*0
If you have companions, you can change which character
you are controlling by tapping the status icons on the
bottom of the screen.

&"Ring Commands",3000
|Ring Commands
　
*3Ring Commands*0
Use items, change weapons, cast spells, and perform a

variety of other actions. Flick the face icon in the

middle of the screen Up and Down to move through

the rings and tap an icon to make a selection.

Flick either side of a ring command to rotate the ring.

Doing so will display information for the icon in

the ring's topmost position.
&
|Ring Commands
　
*3Ring Types*0
\*Item Ring
\*Weapon Ring
\*Magic Ring
\*Menu Ring
 
There are four types of rings, and they can be cycled
through by flicking the face icon in the middle
of the screen Up and Down.
 
To close the ring commands and return to regular
gameplay, tap the cancel button in the lower right
corner of the screen. 
\*The Magic Ring will only be displayed for Primm
and Popoi once they have learned magic.

&
|Ring Commands





~"help08_en.gif",100,62
&
|Ring Commands
　
*3Item Ring*0
On the Item Ring, you can select various items to use.

Tap the item icon of the item you would like to use,

and then tap the character who you would like

to use the item. You can select the character directly

from the middle of the screen or from the list on the

left side of the screen. If you change your mind,

you can drag your finger to a different character

before removing your finger from the screen.
&
|Ring Commands
　
*3Items*0
You will find various useful items on your adventure,

many of which can be purchased from stores

and traveling salesmen.
&
|Ring Commands
　
*3Items*0
*4Candy*0... Restores a small amount of HP.
　　　　One use only.
*4Chocolate*0... Restores a moderate amount of HP. 
　　　　One use only.
*4Royal Jam*0... Restores all of a character's HP.
　　　　One use only.
*4Faerie Walnut*0... Restores MP.
　　　　One use only.
*4Medical Herb*0... Cures most status ailments.
　　　　One use only.
*4Cup of Wishes*0... Revives a deceased companion.
　　　　One use only.
&
|Ring Commands
　
*3Items*0
*4Magic Rope*0... Instantly escape from a castle, dungeon, 
　　　　or forest. Infinite uses.
*4Barrel*0... Hides you from enemies.
　　　　One use only.
*4Flammie Drum*0... Calls Flammie
　　　　(described in detail later).
　　　　Infinite uses.
&
|Ring Commands
　
*3Items*0
*4Midge Mallet*0... Shrinks a character.
          If a character has been pygmized, 
          using the mallet will return him or 
          her to normal size. Infinite uses.
*4Moogle Belt*0... Transforms someone into a 
          moogle. If a character has been 
          moogled, using the belt will return 
          him or her to normal. Infinite uses.
&
|Ring Commands
　
*3Weapon Ring*0
Here characters can change what weapon they

have equipped.
 
There are a total of eight weapons. A single character
can equip one weapon at a time (multiple characters
cannot equip the same weapon).

&
|Ring Commands
　
*3Weapon Ring*0
Tap a weapon to select it. Selecting a weapon

equipped by another party member will trade weapons

with that member.

 
Touch a weapon icon to display its information. If you
would like to see a weapon's description without
equipping the weapon, touch the icon, then move your
finger away from the icon before removing it.
 
Weapons can also be equipped from the Weapon/Magic
Level screen under the Menu Ring.

Face icons are displayed next to weapons

characters have equipped.

&
|Ring Commands
　
*3Magic Ring*0
Use Magic Points (MP) to cast spells that you've learned.
&
|Ring Commands
　
*3Magic Ring*0
~"help12_en.gif",80,110
Select an elemental, one of its spells, and then the

spell's target. You can also target multiple monsters

or your entire party.
&
|Ring Commands
　
*3Magic Ring*0
The types of magic that can be used greatly differ

between Primm and Popoi.
　
~"help11_en.gif",20,156
The spell information is displayed from left to right as:

the spell's name, how much MP it requires to cast,

and the character's current MP/maximum MP.

If you cannot use a spell, it will be grayed out.
&
|Ring Commands
　
*3Menu Ring*0
Game settings, equipment changes, and several

other actions can be performed on this ring.
&
|Ring Commands
　
*2The Action Grid*0
Your companions' actions are controlled by the
computer. You can set the action pattern for how your
companions act on the Action Grid screen.

&
|Ring Commands
　
~"help05_en.gif",80,125
*2The Action Grid*0
Using the grid diagram on the right side of the screen,

you can designate the action patterns your companions

will take regarding enemies.
&
~"help05_en.gif",80,125
|Ring Commands
　
*2The Action Grid*0
Use the level list to the right of the action grid to set

how far each character will charge his or her

attack gauge before attacking.
&
|Ring Commands
　
*2The Action Grid*0
Flick the character illustrations with Left and Right or

tap the character icon of the character you'd like to

select, and then alter the character's action pattern.
&
|Ring Commands
　
*2Weapon/Magic Level*0
Review the weapon levels for each of your weapons.

Tap any weapon to read more about it.
&
|Ring Commands
　
~"help06_en.gif",80,110
*2Weapon/Magic Level*0
Dragging a weapon icon to a character's illustration will

equip the character with that weapon.
&
|Ring Commands
　
*2Weapon/Magic Level*0
Tap Back to close the menu. If you are viewing

Primm or Popoi's weapon levels, you can tap

Magic Level to go to the magic level screen.
&
|Ring Commands
　
~"help07_en.gif",140,136
*2Weapon/Magic Level*0
The number on the left is the weapon or elemental level
and the number on the right is the proficiency level.
Once a weapon or elemental's proficiency level reaches
100, its weapon level will increase.

&
|Ring Commands
　
~"help23_en.gif",80,110
*2Weapon/Magic Level*0
Tap an elemental to display icons for all of its spells

on the bottom right corner of the screen.
&
|Ring Commands
　
~"help23_en.gif",80,110
*2Weapon/Magic Level*0
Tap a spell to read its description.
&
|Ring Commands
　
*2Status*0
View your character's level, money (in Gold Pieces),

Mana Power (the total number of Mana Seeds absorbed

by the party), and other statistics.
&
|Ring Commands
　
~"help09_en.gif",80,120
*2Status*0
If you have companions, you can change which

character's status is displayed by flicking the character

illustrations Left and Right.
&
|Ring Commands
　
*1Status*0
*4Strength_*0Influences the strength of your attacks.
*4Agility_*0Influences your speed in battle.
*4Constitution_*0Influences how well you can protect

yourself.
*4Intelligence_*0Influences the strength of Popoi's magic.
*4Wisdom_*0Influences the strength of Primm's magic.
*4Attack_*0With your equipped weapon taken into
account, this represents your total attack power.

&
|Ring Commands
　
*1Status*0
*4Hit %_*0Represents the accuracy of your attacks.
*4Defense_*0With your equipped armor taken into account,

this represents your total defensive ability.
*4Evade %_*0Represents your ability to evade and block

enemy attacks.
*4Magic Defense_*0Represents your ability to defend
yourself from magical attacks.
&
|Ring Commands
　
*2Targeting*0
Designate the target for computer-controlled characters.
&
|Ring Commands
　
~"help10_en.gif",80,130
*2Targeting*0
To designate a target, either directly tap a monster

on the screen or select one from the list on the left

side of the screen. If you change your mind, you can

drag your finger to a different monster before removing

your finger from the screen.
&
|Ring Commands
　
*2Equipping Armor*0
Select Equip Armor to display the armor screen.
Flick Up and Down to cycle through the three
categories of armor: body, arms, and head.


 
Armor is equipped the same way as weapons. Simply
tap the armor you would like to equip and you're
done. If you have an unneeded piece of armor, you
can dispose of it by dragging it to the trash icon.


&
|Ring Commands
　
*2Options*0
The following can be changed on the Options screen:
\*Game language
\*Keypad
\*Transparency
\*Screen orientation
\*Screen brightness

\*Music volume
\*Sound effect volume

 
You can also decide to quit the game and return to the
title screen.
 
\*Note that your progress will not be automatically saved
if you quit the game from the Options screen.

&
|Ring Commands
　
*3Calling Back Your Party*0
If you are somehow separated from your party (such as

in an area with difficult terrain), you can easily call your

companions back to you.

 
If your companions have left the screen, you can call
them back to you simply by opening the ring

commands. Opening the ring commands while your
companions are still on screen will not alter their
locations.

&
|Shortcuts
　
*3Shortcuts*0
Drag a character's ring command icon to one of the

shortcut slots on the right side of the screen to

register that character-item combination as a shortcut.

 
Tapping the shortcut icon will select your registered
icon.

 
To delete a shortcut, open the ring commands and
drag the shortcut you would like to delete to the
trash can below.

&"Town Services",4000
|Town Services
　
With a little cash on hand, you can take advantage

of a wide variety of services in town.
　
　・Stores
　・Weapon smiths
　・Inns
　・Cannon Travel
&
|Town Services
　
*3Stores*0
Buy or sell items and armor. Touch a product's icon to

see its description or tap an item to buy or sell it.

If you would like to see a product's description

without buying the product, touch the icon, then move

your finger away from the icon before removing

your finger from the screen.
&
|Town Services
　
*3Stores*0
Flick Up and Down to switch between types of items to
sell. When selecting armor, the faces of the characters
who can equip the armor will appear in the ring's
center.

&
|Town Services
　
*3Weapon Smith*0
Forge weapons to increase their Attack and weapon level.

 
\*To forge a weapon, you will need that weapon's energy
orb. Energy orbs can be found as you journey on
your adventure.
&
|Town Services
　
*3Inns*0
Stay at an inn to restore all of your characters' HP and
MP, to send the reaper running, and to cure all
status ailments. You can save your game
here, too.
 

*3Cannon Travel*0
Blast off in a cannon to travel somewhere far away.
&"Status Conditions",4500
|Status Conditions
　
*3Status Conditions*0
Enemy attacks and other occurrences can alter

a character's condition.

 
Most conditions will go away after a certain amount of
time has passed.
 
(If you have been turned into a ghost or pygmized,
you will need to use an item. If you are hiding under
a barrel, you can tap the action button to get out.)
&
|Status Conditions
　
*3Types of Status Conditions*0
*4Ghost:_*0The character's HP reaches 0, sees the reaper,
and is unable to participate in combat.

*4Poisoned:_*0HP slowly decreases for a set period of time.
*4Moogled:_*0The character becomes a moogle and is
unable to attack.

*4Barrel:_*0While hiding under a barrel, a character's
speed will decrease, but the character will not
be targeted by minor enemies.

&
|Status Conditions
　
*3Types of Status Conditions*0
*4Pygmized:_*0The character shrinks in size. Attack power
and defense abilities drastically weaken.
*4Ballooned:_*0A balloon holds the character in place,
disabling all actions.

*4Confused:_*0The character moves in the opposite
direction and cannot use magic.
*4Petrified:_*0The character transforms into a stone
statue and hit points are halved.
&
|Status Conditions
　
*3Types of Status Conditions*0
*4Engulfed:_*0Fire damage is continually dealt to the
character, who is made immobile until
the condition has ended.
*4Frostied:_*0The character transforms into a snowman
and cannot move.

*4Asleep:_*0The character falls soundly asleep and
cannot move until awakened.
*4Tangled:_*0Movement speed is slowed and the character's
Agility is reduced.
&"Tips",5000
|Tips
　
*3Use all your weapons and magic wisely!*0
There are eight weapons and eight types of magic

in this game and you can freely switch between them.

Each enemy has its own weaknesses and skills, so
instead of running around and blindly attacking
like a button-mashing action maniac, watch the
enemy's actions and formulate a strategy to win.

 
Changing your weapons and spells to adapt to the
situation is the best way to make your adventure
that much easier.

&
|Tips
　
~"help22_en.gif",100,148
*3Always check your power meter!*0
Attacking while in combat with an enemy will bring your
power meter to 0%.
 
If you attack before the power meter has charged
back up, you will deal very little damage to the
enemy.


&
|Tips
　
~"help22_en.gif",100,148
*3Always check your power meter!*0

Instead of continuously attacking over and over, wait for
your power meter to climb back to 100% before
attacking.

&
|Tips
　
*3Check the field for obstacles!*0
There are various obstacles scattered throughout

the world, and these can be destroyed or moved

by performing certain actions.

 
Some obstacles will prevent you from progressing in
the game if you do not move them. If you don't know
what to do, look around for anything suspicious.

&
|Tips
　
~"help13_en.gif",9,52
*2Obstacles*0
　
　　 *4Underbrush*0
　　　　Use your sword or axe to mow down bushes
　　　　and tall grass.
　
　　 *4Rocks*0
　　　　Shatter rocks and boulders with blows from
　　　　your axe.
&
|Tips
　
~"help15_en.gif",9,52
*2Obstacles*0
　
　　 *4Skull-switches*0
　　　　Strike a skull with your weapon to activate
　　　　a switch.
　
　　 *4Floor switches*0
　　　　Stand on one of these to activate a switch.
&
|Tips
　
~"help17_en.gif",9,52
*2Obstacles*2
　
　　 *4Poles*0
　　　　Use a whip to snag one and pull your party over.
　
　　 *4High steppers*0
　　　　Step onto these strange blobs to bounce
　　　　to higher ledges.
&
|Tips
　
~"help19_en.gif",9,52
*2Obstacles*2
　
　　 *4Crystal Orbs*0
　　　　Cast specific spells on these crystals for a
　　　　response.
&
|Tips
　
*3Ride Flammie!*0
As you journey on your adventures, you will eventurally

meet the white dragon Flammie who will enable

you travel all over the world.

 
You can ride Flammie any time you want by calling
him with an item called the Flammie Drum, but you
can only call him when you are outdoors.

 
To land, continue descending over a place where a

location name is displayed.
&
|Tips
　
*2Controlling Flammie*0
~"help20_en.gif",0,59
　
　
　
　
　
　
　
　
　
　
*4　　　　　　　　Flammie Horizon View*0
① World Map
② Name of the location below Flammie
③ Flammie's current location
&
|Tips
　
*2Controlling Flammie*0
　
Descend button ... Descend
Ascend button ... Ascend
Up directional key ... Fly forward
Down directional key ... Fly backward
Right and left directional keys ... Turn
&
|Tips
　
*2Controlling Flammie*0
~"help21_en.gif",80,90
　
POV Icon ... Change point-of-view　
　
　
　
　
　
　
　
　
　
　
*4　　Flammie Overhead View*0

&"License",6000
|License
　
Copyright (c) 2002-2008 Xiph.org Foundation
　
Redistribution and use in source and binary forms, with or 
without modification, are permitted provided that the 
following conditions are met:
　
- Redistributions of source code must retain the above 
copyright notice, this list of conditions and the following 
disclaimer.
　
- Redistributions in binary form must reproduce the above 
copyright notice, this list of conditions and the following 
disclaimer in the documentation and/or other materials 
provided with the distribution.
&
|License
　
- Neither the name of the Xiph.org Foundation nor the 
names of its contributors may be used to endorse or 
promote products derived from this software without 
specific prior written permission.
　
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT 
HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY 
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, 
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED.  
&
|License
　
IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE 
GOODS OR SERVICES; LOSS OF USE, DATA, OR 
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
CAUSED AND ON ANY THEORY OF LIABILITY, 
WHETHER IN CONTRACT, STRICT LIABILITY, 
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
ARISING IN ANY WAY OUT OF THE USE OF THIS 
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY 
OF SUCH DAMAGE.
&



|License
　
Copyright 2005, 2013 jQuery Foundation, Inc.
 and other contributors
　
Permission is hereby granted, free of charge, to any 
person obtaining a copy of this software and 
associated documentation files (the "Software"), 
to deal in the Software without restriction, including 
without limitation the rights to use, copy, modify, 
merge, publish, distribute, sublicense, and/or sell 
copies of the Software, and to permit persons to 
whom the Software is furnished to do so, subject to 
the following conditions:
&
|License
　
The above copyright notice and this permission notice 
shall be included in all copies or substantial portions 
of the Software.
&
|License
　
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT 
WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
INCLUDING BUT NOT LIMITED TO THE WARRANTIES 
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR 
PURPOSE AND NONINFRINGEMENT. IN NO EVENT 
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 
TORT OR OTHERWISE, ARISING FROM, 
OUT OF OR IN CONNECTION WITH THE SOFTWARE 
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
