Apasă aici pentru a accesa forumul Codea. Vorbeşte cu alţi utilizatori, pune întrebări şi impărtăşeşte coduri.
Apasă aici pentru a accesa Wiki-ul Codea. Gaseşte tutoriale, ajutor şi alte informaţii preţioase create de alţi utilizatori Codea.
Apasă aici pentru a accesa Manualul de referinţă Lua, care descrie sintaxa şi semantica Lua şi librăriilor standard.
Apasă şi ţine apăsat pe un proiect pentru a-l şterge sau pentru a-l duplica.
Apăsaţi pe butonul plus din colţul drept al tab-ului pentru a crea un fişier şablon sau o clasă nouă necompletată.
Apăsaţi şi ţineţi apăsat pe un tab pentru a-l redenumi sau pentru a-l şterge.
Any key on the keyboard containing a circle in the upper-right corner can be long-pressed. You can then drag your finger to choose from alternate symbols and functions.
Any function that can use a color will display a highlight. Tapping the highlight will present a color picker you can use to select a color.
When using the sprite(), music(), sound() and shader() functions you will see a highlight surrounding the parameters. Tap this highlight to bring up a visual asset picker for selecting graphics, music and more.
As you are typing, you will notice a small circle appear around the caret in the code editor. You can drag this circle at any time to immediately make a selection.
Tap the search key
to search your code and perform replacements.
Tap the reference key
to browse the integrated Codea reference documentation at any time.
Tap the play key
to run your code.
As you type, Codea will present possible word completions above the keyboard. You can tap a particular suggestion, or tap the tab key
to autocomplete using the first suggestion.
Tap the math key
to get a list of commonly used math, logic and expression symbols. You can also touch-and-drag the math key to quickly select a symbol.
A common trait found in simulations and games is incrementing values over time. In most programming languages this is performed with a += operator. That is, a += b is shorthand for a = a + b. Lua does not provide this operator, however you can use the
key to expand the currently typed symbol as follows:
a
pressed
a = a +
This can be a timesaver when dealing with long variable names, such as self.position
Touch and drag
to shift the text caret around your code. You can also tap the left or right edge of the key to shift the caret by one character.
Touch and drag
to drag out a selection in your code.
The keys
will create an enclosing pair of parentheses or quote marks with the insertion caret placed between them.
If you select some text you will see them change as follows


This indicates that pressing the parentheses or quote key will enclose the currently selected text in quotes or parentheses. Note that similar functionality is present with the square brackets and curly braces in the math palette
When a block of text is selected, the Tab key will change to
Pressing it in this state will indent the entire block. You can also long-press the tab key to backwards-indent a selected block of text.
When using a bluetooth keyboard the following shortcuts are available.
⌘R Run Project
⌘F Search Project
⌘D Show Documentation
⌘W Close Project
⌘N New Class
⌘B New Blank File
⌘/ or ⌘- Comment Line
⌘[ or ⌘O Indent Code
⌘] or ⌘I Backwards Indent Code
⌘⇧[ or ⌘⇧O Previous Tab
⌘⇧] or ⌘⇧I Next Tab
By default your new projects will contain two functions: setup() and draw(). These will be called automatically by Codea in order to setup and draw your project. However there are a number of other functions you can implement to receive information when changes happen.
function touched( touch )
Implement this function to receive events whenever a touch on the screen begins, ends, or moves. You can use this function to receive multi-touch information and respond to complex user interaction.
function keyboard( key )
When the keyboard is shown using showKeyboard(), this function will be called when a key is pressed.
function collide( contact )
Implement this function if you are using the Physics API and wish to receive a notification any time two bodies collide with each other in your simulation.
function orientationChanged( newOrientation )
Implement this function to receive notification when the screen orientation changes, usually due to the device being rotated by the user. You may wish to use this function to re-layout your scene for the new orientation.