#cmake_minimum_required(VERSION 3.10)
#
#project(FXEngineLib)
file(GLOB FXE_SRC
        *.h
        *.cpp
        Core/*.h
        Core/*.cpp
        Core/EmbeddedPainters/*.h
        Core/EmbeddedPainters/*.cpp
        Core/EmbeddedShaders/*.h
        Core/EmbeddedShaders/*.cpp
        Core/GLES3Renderer/*.h
        Core/GLES3Renderer/*.cpp
        Diagnostics/*.h
        Diagnostics/*.cpp
        GI/*.h
        GI/*.cpp
        VFXScn/*.h
        VFXScn/*.cpp
        VFXScn/CommandObjects/*.h
        VFXScn/CommandObjects/*.cpp
        VFXScn/DataObjects/*.h
        VFXScn/DataObjects/*.cpp

        PARENT_SCOPE
        )
#
#if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
#    set(CMAKE_CXX_STANDARD 17)
#    find_library(GL_LIB OpenGL)
#    target_link_libraries(${PROJECT_NAME} ${GL_LIB})
#    endif()
#
#
#if(${CMAKE_SYSTEM_NAME} STREQUAL "Android")
#    set(CMAKE_CXX_STANDARD 17)
#    add_definitions(-DHL_Android)
#
#    file(GLOB ANDROID_SRC
#            Platforms/Android/*.h
#            Platforms/Android/*.cpp
#            )
#    add_library(${PROJECT_NAME} SHARED
#            ${FXE_SRC}
#            ${ANDROID_SRC}
#            )
#    find_library( # Sets the name of the path variable.
#            log-lib
#            log)
#
#    target_link_libraries(${PROJECT_NAME}
#            ${log-lib}
#            GLESv3
#            )
#
#endif()




