screenshots
*script window.animateEnabled = false;
*page_break

*script changeBackgroundColor("sepia")
*set prenom "Ōkami"
*set gender "female"
*set wolf_moon "hunting"
*set chara_generation_done true
*set wolf_moon_selected true
*set name_set true
*set tribe "Clearwater"
*set combat 20
*set survival 10
*set quickthinking 15
*set ritual 5
*set sensitivity 10
*set influence 2
*set restraint 35
*set pantheon_regard 8

*set action 55
*set deliberation 45
*set selfishness 75
*set equity 25

*set riser_affinity 40
*set eel_affinity 75
*set hawk_affinity 55
*set ara_affinity 45
*set bear_affinity 65

The soupy heat abates only slightly as evening presses in. You wait for the darkness to provide enough cover to hide your passing. The fortress, [i]Unfailing Light[/i]—full of potential enemies—and the captive avatar of the Bear god await. 

You follow the incongruous scents of leather, steel, and smoke that foul the marshland until you catch sight of the first Rising Sun sentries from a distance. They do nothing to mask their presence, such is their arrogance.

Their lackadaisical attitude gives you more than enough time to plan your approach.

*fake_choice
	#I will attack them outright. Save the subterfuge for the cowardly.
	#Pick them off one-by-one, and savor the hunt.
	#Sneak past the sentries without arousing their suspicion. Their slow, mundane vision will never catch me.
	#Wrap myself in an arcane guise through the use of complex ritual and stroll past them.
	#[i]Rising Sun ally[/i]: Announce myself and demand to be taken to their commanding officer.
	#[i]Eel Favor[/i]: I can viciously turn the entire marshland against the Rising Sun patrol using ritual.

*script changeBackgroundColor("black")
*set prenom "Bvaso"
*set gender "male"
*set wolf_moon "prone"
*set chara_generation_done true
*set wolf_moon_selected true
*set name_set true
*set tribe "Clearwater"
*set combat 30
*set survival 20
*set quickthinking 10
*set ritual 10
*set sensitivity 5
*set influence 2
*set restraint 30
*set pantheon_regard 10
*set pacifism true

*set action 30
*set deliberation 70
*set selfishness 75
*set equity 25

*set riser_affinity 50
*set eel_affinity 25
*set hawk_affinity 55
*set ara_affinity 70
*set bear_affinity 50

The traveler leads you to the other side of the clearing, and slowly the awful feeling inside you recedes. She puts a hand on your shoulder until she is sure you are relatively all right. Up ahead light floods through the ravine, much brighter than the late afternoon sun you expected.

"The clearing we passed through is full of the spirits of the dead. It can be truly awful for those with blood on their hands. I have more than once been assailed by the spirits of those who have fallen under my blade. Yet when I found you, you were less troubled than those of us whose souls are stained by the lives we have taken. 

"Do you imagine that you can keep your hands clean on your travels, stranger? Can you stay unbloodied in this brutal world?"

*fake_choice
	#"For a greater good, I would shed blood."
	#"I will not kill, nor do unnecessary harm. I swear it."
	#"You think these are clean? I am just getting started."
	#"I am a creature of whim. If I have to rupture and kill to get what I want, so be it."

*script changeBackgroundColor("sepia")
*set prenom "Nekra"
*set gender "none"
*set wolf_moon "rising"
*set chara_generation_done true
*set wolf_moon_selected true
*set name_set true
*set tribe "Clearwater"
*set combat 30
*set survival 20
*set quickthinking 10
*set ritual 10
*set sensitivity 5
*set influence 2
*set restraint 30
*set pantheon_regard 10
*set pacifism true

*set action 30
*set deliberation 70
*set selfishness 75
*set equity 25

*set riser_affinity 50
*set eel_affinity 25
*set hawk_affinity 55
*set ara_affinity 70
*set bear_affinity 50

*set lyall_he "he"
*set lyall_his "his"

"You have no idea what we have endured since Wolf went quiet!" Lyall hisses at you before the group of wolf-worshipers. "If you will not give us the direction we need, then I will remain the head of this enclave. I formally challenge you for leadership of this enclave."

A leadership challenge is not something to be undertaken lightly. The look on Lyall's face suggests ${lyall_he} means it. 

Hemming, the self-appointed adjudicator, clears his throat and attracts everyone's attention for a moment. "A leadership challenge recognizes strength alone and means that the winner has final say about the direction of this enclave. It can be brutal. There are so few of us now that potentially losing two leaders to a challenge would be harmful. Is there another way—"

*fake_choice
	#Accept the challenge and fight Lyall for control of the enclave.
	#Cede your claim over the enclave. Allow Lyall to take control.
	#Suggest a co-leadership.
	#[i]Hawk Path[/i]: Allow the group to decide whether or not I should accept the challenge.

*if not(choice_is_ios_app)
	*set prenom "Baku"
	*set gender "female"
	*set wolf_moon "prone"
	*set chara_generation_done true
	*set wolf_moon_selected true
	*set name_set true
	*set tribe "Quiet"
	*set combat 10
	*set survival 20
	*set quickthinking 10
	*set ritual 30
	*set sensitivity 25
	*set influence 4
	*set restraint 30
	*set pantheon_regard 5

	*set action 60
	*set deliberation 40
	*set selfishness 35
	*set equity 65

	*set riser_affinity 50
	*set eel_affinity 25
	*set hawk_affinity 55
	*set ara_affinity 70
	*set bear_affinity 50

	Both sides are hesitant to meet each others' eyes, but gradually they explain the situation. The leader of the armed group is the first to drop his weapon, and the first to speak. 

	"My name is Gellas. I am a member of the Rising Sun—" he begins.

	"A group of faithless brutes—" the cloaked woman hisses. 

	"We are far from home and tired. We stopped here because this clearing is easy to defend from deep forest predators."

	The cloaked woman narrows her eyes. 

	"This is a temple to the god Eel. Your presence is bad enough—" She points an accusing finger. "—but eating and drinking and burning your stinking fire beneath the eaves of his home? It is an affront!"

	The priestess of the Eel god points a finger and shouts something to which one of the Rising Sun group replies with a stinging retort. The situation is getting tense. If you intend to intervene, now would be the time. 

	*fake_choice
		#To the Rising Sun group, peaceably: "This is a space sacred to Eel's worshipers, can we not find you some other place to rest your heads?"
		#To the Rising Sun group, forcefully: "You have clearly intruded on something above your ken. Begone, quickly, before we have a real problem."
		#To the Eel worshiper, peaceably: "They only intend to rest for a while and then be on their way, can you not allow them their brief sojourn?"
		#To the Eel worshiper, forcefully: "Does Eel demand you sow chaos in his house? Leave this place safely right now. I cannot guarantee the offer will last another breath."
		#To both sides: "None of you have acquitted yourselves well here, and all of you should leave. Now."

*set prenom "Onai"
*set gender "male"
*set wolf_moon "rising"
*set chara_generation_done true
*set wolf_moon_selected true
*set name_set true
*set tribe "Highwalk"
*set combat 30
*set survival 20
*set quickthinking 15
*set ritual 5
*set sensitivity 10
*set influence 2
*set restraint 35
*set pantheon_regard 4

*set action 35
*set deliberation 65
*set selfishness 20
*set equity 80

*set riser_affinity 60
*set eel_affinity 55
*set hawk_affinity 30
*set ara_affinity 25
*set bear_affinity 25

You find yourself in an unfamiliar town seeking information, and you have a sense of how to find it: Where there is commerce and success, there is discontent; you seek out that discontent and find it in a group of gamblers throwing dice in the dirt behind an ancient-looking drinking establishment. 

One of the gamblers, squatting to loudly inspect and dispute the outcome of a throw, sees you and levers herself up out of the dirt.

"You are in the wrong place, outsider," she says with finality. "One chance to turn around. If we are feeling generous, that is."

The other gamblers gather behind her. They let their weapons show to intimidate you. The sunlight glints from broad machetes and long, crooked knives.

They do not seem inclined to listen, but you can try to talk them down anyway. 

*fake_choice
	#"I am not here to fight with you. I only have a few questions." 
	#Talk? Yes, they will talk. Afterward.
	#"All right. I will go."

*finish